hi,
when I make a pointer to an image, and later on use the data from this pointer as a heightmap to assign heights to vertices for terrain, am I right then that a copy of the entire image is stored in main memory?
or is this stored in video memory, or does it reside on the harddrive?
Is there a limit to this in OGRE, eg until now im working with 4048*4048 images but can i go a lot higher?
Is there a way to keep really large images on the harddrive and then just read from them at the position you need?
thx
