How to force the rotation of the camera based on a matrix?
Posted: Sun May 10, 2015 9:04 am
Hi,
I am porting a previously existing game over to Ogre. I want to basically copy the rotation matrix of the games current camera (which is maintained by the game) and brute force the ogre camera to copy its rotation (the position was easy
)
Their doesnt appear to be a setRotation. Anyone have any ideas on this?
Cheers
Swuth
I am porting a previously existing game over to Ogre. I want to basically copy the rotation matrix of the games current camera (which is maintained by the game) and brute force the ogre camera to copy its rotation (the position was easy
Their doesnt appear to be a setRotation. Anyone have any ideas on this?
Cheers
Swuth