Ogre3D 1.9 for iOS

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
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ENGine
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Ogre3D 1.9 for iOS

Post by ENGine »

Hi, all.

I hope that this topic will be read by master-falcon :) Sorry about that, but I have got a trouble when trying to launch the app for iOS platform.

Code: Select all

Registering ResourceManager for type Texture
GLES2RenderSystem::_createRenderWindow "DemoApp v1.0", 320x480 fullscreen  miscParams: FSAA=0 contentScalingFactor=2 displayFrequency=0 Hz 
dyld: program was built for Mac OS X and cannot be run in simulator
libc++abi.dylib: terminating with uncaught exception of type std::out_of_range: basic_string
More details here is: http://www.ogre3d.org/forums/viewtopic.php?f=2&t=83463
Is it possible to ask you to rebuild Ogre3D 1.9 iOS SDK? :)
frostbyte
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Re: Ogre3D 1.9 for iOS

Post by frostbyte »

wow, this forum is dead or what?
maybe this will help you get started in the mean-while...https://github.com/dahiri-farid/iOgre3D
dont know if it's 1.9 or 1.10...but anyway api changes are minor( mostly OIS related ) and your project would probably compile anyway...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
hydexon
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Re: Ogre3D 1.9 for iOS

Post by hydexon »

Code: Select all

dyld: program was built for Mac OS X and cannot be run in simulator
You've compiled the project by using Mac OS X SDKs and no the iOS ones.
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ENGine
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Re: Ogre3D 1.9 for iOS

Post by ENGine »

I have complited the project for: Supported platform iOS, 8.3
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ENGine
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Re: Ogre3D 1.9 for iOS

Post by ENGine »

https://github.com/dahiri-farid/iOgre3D It's compileted Ogre 1.10.
Maybe you know the same arch for Ogre 1.9 ? Thanks.