Registering ResourceManager for type Texture
GLES2RenderSystem::_createRenderWindow "DemoApp v1.0", 320x480 fullscreen miscParams: FSAA=0 contentScalingFactor=2 displayFrequency=0 Hz
dyld: program was built for Mac OS X and cannot be run in simulator
libc++abi.dylib: terminating with uncaught exception of type std::out_of_range: basic_string
wow, this forum is dead or what?
maybe this will help you get started in the mean-while...https://github.com/dahiri-farid/iOgre3D
dont know if it's 1.9 or 1.10...but anyway api changes are minor( mostly OIS related ) and your project would probably compile anyway...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..