Normal maps from ZBrush
Posted: Wed Mar 02, 2005 5:14 am
Hi all, I have been paying attention to Ogre for the past couple of months because of a project that I am working on. We have just recently decided to go with Ogre for our Rendering engine. I am a 3d artist for my project and currently use ZBrush to create my high and low poly models for characters. I do this because of its ease and because it lets me go from high to low poly in just seconds. The main feature that I am concerned about is normal maps. So here is my question:
Does Ogre currently support the normal maps that are outputted from a high poly ZBrush model? How about 3dstudio? Blender?
I have done some searching, but there does not seem to be a definitive answer. I know that it depends on the card, so I am assuming that the card has support for it. I know that Ogre supports 8 textures (if the card can) etc. What I want to know is if anyone has actually done this(ie. straight from ZBrush to .mesh). Any thoughts, ideas, comments are welcome. I want to be able to make good looking stuff for my project, so any information regarding normal maps, displacement maps, bump maps, parallex maps, etc is welcome.
Does Ogre currently support the normal maps that are outputted from a high poly ZBrush model? How about 3dstudio? Blender?
I have done some searching, but there does not seem to be a definitive answer. I know that it depends on the card, so I am assuming that the card has support for it. I know that Ogre supports 8 textures (if the card can) etc. What I want to know is if anyone has actually done this(ie. straight from ZBrush to .mesh). Any thoughts, ideas, comments are welcome. I want to be able to make good looking stuff for my project, so any information regarding normal maps, displacement maps, bump maps, parallex maps, etc is welcome.

