I'm currently using BBT_POINT for my billboardset type.
This makes the billboards completely facing the camera by 'yawing' and 'pitching' them automatically (in my 3. person camera system).
Say if I want them to 'yaw' only to face the camera, but not to 'pitch' - is this possible with one of the other types?
I think those two are uninteresting, because they don't face the camera at all?
BBT_PERPENDICULAR_COMMON
BBT_PERPENDICULAR_SELF
But at least one of these two might look like what I'm desperate for, but may be I was kinda too stupid to setup them up correctly?
BBT_ORIENTED_COMMON
BBT_ORIENTED_SELF
I tried the last two with different Up- and Direction-Vectors, but none actually showed the results I was looking for.
The world y-axis gives the height in my world - so (0,1,0) would be a valid normal-vector pointing up from the ground floor (ground-floor: plane, y=0)
The billboards are supposed to always face into a direction like (x,0,z) where x,z should be derived from the camera location ('yaw' it to face camera) and y=0 is don't 'pitched' to face camera).
Thanks