Asset tools - just curious
Posted: Wed Aug 05, 2015 4:15 pm
I'm at the point where I would like to start adding *real* to ogre. How does one typically get assets into ogre? How do I do the following?
1. Blender to ogre - looks like there's direct export to ogre?
2. Unity to ogre - some type of collada file?
3. Physics meshes to physx/bullet - Is there meta data that I attach to Blender scenes? I'm thinking the ogre exporter would need to hack to get physics data and create my own physics models (not unless it does this already)
4. materials to ogre
Anybody share their experience converting asserts in unity to ogre?
Thanks,
M
1. Blender to ogre - looks like there's direct export to ogre?
2. Unity to ogre - some type of collada file?
3. Physics meshes to physx/bullet - Is there meta data that I attach to Blender scenes? I'm thinking the ogre exporter would need to hack to get physics data and create my own physics models (not unless it does this already)
4. materials to ogre
Anybody share their experience converting asserts in unity to ogre?
Thanks,
M