There is a Hero.
His body consist of separate meshes...( head, legs, arms and so on.)
And he has sword and shield
I thought Hero is Entity..But..I Find that my thought is wrong..
Sword, shield, head, legs.....is Entity.
And if sword is made by multi-materials, it has submeshes(subentity)
So If i wanna make a hero, i make SceneNode and attach entities..
Is right?
I am so confused..
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I am not good at writing in English..so i don't know well expressed my meaning...
But i can read English..
[Q] What is Entity..?
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- Halfling
- Posts: 88
- Joined: Sun Sep 05, 2004 7:01 pm
- Location: Belgium
Yes the entity stuff is right, but I think you may run into problems if you attach them all to one scenenode. You can't position an entity.
So I think you want this:
SceneNode Hero
>>> SceneNode head with entHead attached
>>> SceneNode legs with entLegs attached
>>> ...
That way you can position the legs and arms in the sceneNode Hero. Later you can use the SceneNode Hero for all other ops.
Mr. Turner
So I think you want this:
SceneNode Hero
>>> SceneNode head with entHead attached
>>> SceneNode legs with entLegs attached
>>> ...
That way you can position the legs and arms in the sceneNode Hero. Later you can use the SceneNode Hero for all other ops.
Mr. Turner
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- Gnoblar
- Posts: 11
- Joined: Thu Sep 30, 2004 11:05 pm
- Location: Hälsingland, Sweden
The way we are doing it is having one whole mesh for the characters body. This mesh also has a skeleton for animation and OGRE makes it easy to attach other entities to specific bones (see Entity::attachObjectToBone).
So for us the body is one entity, and a weapon is another entity which we attach to the "right_hand"-bone. Then we only need one scene node with the body attached.
So for us the body is one entity, and a weapon is another entity which we attach to the "right_hand"-bone. Then we only need one scene node with the body attached.