Can Orge import .fbx file?

Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.
tom011581
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Can Orge import .fbx file?

Post by tom011581 »

Hi,

I am a green hand in Ogre.I have watched the samples.It seems that Ogre can import .mesh and .skeleton.Can I import .fbx file? Thank you :cry:
NotCamelCase
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Re: Can Orge import .fbx file?

Post by NotCamelCase »

You can't directly use .fbx as Ogre has its own format internally but you can easily export your model/animation from the modelling program (Maya, 3ds Max, Blender, etc.) using exporters. So the original format of your file does not matter much as long as there is an exporter available.

Check Wiki for how to use exporters.
Check out my projects: https://github.com/NotCamelCase
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Zonder
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Re: Can Orge import .fbx file?

Post by Zonder »

There are 10 types of people in the world: Those who understand binary, and those who don't...
tom011581
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Re: Can Orge import .fbx file?

Post by tom011581 »

Thanks you for answering.Therefore,I must get the .mesh from the modelling program (Maya, 3ds Max, Blender, etc.)by using exporters. Can I use the .FBX model which is bought from the Internet? Or I need to import the .fbx to the modelling program and then export it by exporters?
NotCamelCase
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Re: Can Orge import .fbx file?

Post by NotCamelCase »

tom011581 wrote:Or I need to import the .fbx to the modelling program and then export it by exporters?
Yep, you got it!
Check out my projects: https://github.com/NotCamelCase
Transporter
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Re: Can Orge import .fbx file?

Post by Transporter »

You can check out http://www.ogre3d.org/tikiwiki/OgreAssi ... ture=Tools, too. Assimp can load FBX.
tom011581
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Re: Can Orge import .fbx file?

Post by tom011581 »

love you guys,thanks a lot :D

P.S.Did I post this topic in a wrong place?
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Zonder
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Re: Can Orge import .fbx file?

Post by Zonder »

tom011581 wrote: P.S.Did I post this topic in a wrong place?
I would say it should be in User Forums -> General Discussionm as this forum if just for ogre related things. But don't worry too much if you post in the wrong place it can always be moved we are very laid back here
There are 10 types of people in the world: Those who understand binary, and those who don't...
tom011581
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Posts: 10
Joined: Tue Sep 15, 2015 4:22 am

Re: Can Orge import .fbx file?

Post by tom011581 »

Zonder wrote:
tom011581 wrote: P.S.Did I post this topic in a wrong place?
I would say it should be in User Forums -> General Discussionm as this forum if just for ogre related things. But don't worry too much if you post in the wrong place it can always be moved we are very laid back here

Thanks,I got it.I have post a new one in User Forums ->Help.
tom011581
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Re: Can Orge import .fbx file?

Post by tom011581 »

The post is "Merge Ogre in iOS Project", can you guys have a look and give some opinions :P :

Hi,

I am a green hand in Ogre.I have download Ogre.I can build the sample project in iPhone and run it.If I want to

1.build my own Ogre scene ,which only import a 3d model
2.merge the scene in my own Xcode project

How can I do ?

For 1 , I have found Ogre_Xcode4_Templates_20140408.pkg,but I am using Xcode6.2 now,I don't know is it right.

P.S. I am very confused in configure Ogre .I have spent a week more to run the sample in iPhone only. Could anyone help? :(
tom011581
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Re: Can Orge import .fbx file?

Post by tom011581 »

Thank all .I can build it now.

By following http://coffeetoboot.com/game-developmen ... d-project/