Thank you Ogre3D community for making this possible.
New Trailers -
Gameplay Trailer –
Cinematic Trailer –
Steam Store Page - https://store.steampowered.com/app/3695 ... stroyer_2/
Steam Announcement with more info - https://steamcommunity.com/games/369530 ... 7618948135
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New Trailer -
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Update:
New Trailer:
[youtube]lckN9EJJlr8[/youtube]
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Hey guys!
I haven't posted in a while... Brings back memories.
Since the launch of Void Destroyer - I've been busy working on Void Destroyer 2. Part 2 will be a "open world" "sandbox" game. A bit like Privateer, a bit like Freelancer, a bit like the X games, etc - the stuff of dreams for space sim fans - I hope!
Still a combo of space sim and RTS. However this time focusing more on the "smaller" aspect of piloting a ship - initially - until the player gets a fleet. I've learned this lesson to smooth the learning curve via the first game's release.
Been keeping it under wraps as I decided to change the art style, and its been a bit of a rocky road getting it presentable. Now I'm ready to show it off!
Here's the first trailer:
[youtube]DDbUKgadJ4M[/youtube]
Here's a video "explainer" of the game in its current state:
[youtube]gyMLaMSZFoc[/youtube]
Again I've launched a Kickstarter to help fund the project - though this time - I'm very luckily - able to self fund to some degree thanks to Steam sales of the original game.
If you are into the Kickstarter type thing - check it out:
(if you are curious about the art style - I'm going to do a KS update talking about it - and the process to create it - so I'll probably update this post with it - soon afterwards).
Or you can check out the Coming Soon Page on Steam (the game was pre-approved thanks to being a sequel):
http://store.steampowered.com//app/369530
Like the original game Void Destroyer 2 uses Ogre (version 1.9.0), CEGUI, Bullet (with btOgre) and OgreOggSound.
Thanks to the great Ogre community - without Ogre this wouldn't have been possible.
Some screenshots:



Paul