what's wrong wiht GL3+plus in version1.10
Posted: Wed Mar 02, 2016 11:00 am
hellow everyone.
i had a few question with the gl3+ render sytem in version 1.10.
when i use gl3+ render system. this message is full of my log:
and also,lots of my glsl program which can only work in renderSystenGL.
the most unacceptable things is, my control system can only work in renderSystenGL too.
hope some one can help me...
and in my project i use lots of compositior and i'm using deferred shading whit 4 windows.
i had a few question with the gl3+ render sytem in version 1.10.
when i use gl3+ render system. this message is full of my log:
Code: Select all
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Object is owned by another context and may not be bound here.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::detachDepthBuffer at line 297 for glBindFramebuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::detachDepthBuffer at line 298 for glFramebufferRenderbuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::detachDepthBuffer at line 300 for glFramebufferRenderbuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Object is owned by another context and may not be bound here.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusFrameBufferObject::attachDepthBuffer at line 272 for glBindFramebuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusRenderBuffer::bindToFramebuffer at line 243 for glFramebufferRenderbuffer
17:52:40: OpenGL:error(high) 1282: GL_INVALID_OPERATION error generated. Invalid render buffer.
17:52:40: OpenGL error 0x0502 GL_INVALID_OPERATION in Ogre::GL3PlusRenderBuffer::bindToFramebuffer at line 243 for glFramebufferRenderbufferthe most unacceptable things is, my control system can only work in renderSystenGL too.
hope some one can help me...
and in my project i use lots of compositior and i'm using deferred shading whit 4 windows.