OFFICIAL! Supremacy: Four Paths to Power released!
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- Gnoblar
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OFFICIAL! Supremacy: Four Paths to Power released!
Supremacy: Four Paths to Power, a turn-based sci-fi strategy PC game based on the Ogre 3d engine (thanks Ogre community) is now available for purchase! You can find out more here:
http://www.matrixgames.com/news/news.asp?nid=199
We've had nothing but support and encouragement from the Ogre community throughout the lifespan of this project, and I would highly recommend the Ogre engine to other PC game development studios. If you want to see what it can do, take a look at some of the screenshots of our game available at www.supremacygame.com (or on matrixgames.com where you can also purchase a downloadable version for just $25!).
Thank you all for your support, and we hope you will enjoy Supremacy!
- Vance Vagell
Programmer
Black Hammer Game
www.supremacygame.com
http://www.matrixgames.com/news/news.asp?nid=199
We've had nothing but support and encouragement from the Ogre community throughout the lifespan of this project, and I would highly recommend the Ogre engine to other PC game development studios. If you want to see what it can do, take a look at some of the screenshots of our game available at www.supremacygame.com (or on matrixgames.com where you can also purchase a downloadable version for just $25!).
Thank you all for your support, and we hope you will enjoy Supremacy!
- Vance Vagell
Programmer
Black Hammer Game
www.supremacygame.com
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Battle Cruiser:stodge wrote:Screenshots for those behind a corporate firewal??

Space Explosion:

Cha'ar Vessel Special Attack:

Hyperspace effect:

One type of planetary surface:


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This looks very cool! I've just finished playing Nexus - The Jupiter Incident and this seems like the perfect game to continue in that same type of setting (For the record, Nexus only centers on space battles and does not include planet surface playing! .. *drool*) .. big congrats 

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- Gnoblar
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Hi johnpus,johnhpus wrote:Congratulations. Will this be online distributed only or will we see boxed copies in department stores?
There are no current plants for a department store release, but you will be able to order a boxed version (in lieu of, or in combination with a downloadable version) from Matrix Games in just a few days. If you prefer a boxed version, just wait a few days and go to www.supremacygame.com and click on buy.

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Re: OFFICIAL! Supremacy: Four Paths to Power released!
Is there anywhere to download the source for the OGRE libraries?PraetorBlue wrote:Supremacy: Four Paths to Power, a turn-based sci-fi strategy PC game based on the Ogre 3d engine (thanks Ogre community) is now available for purchase! You can find out more here:
I've looked and there doesn't seem to be a copy of COPYING with the LGPL anywhere in the directory that I installed supremacy in, or the source code?
Don't you have to accompany the OGRE dlls with a written offer for the source, or at the very least a copy of the LGPL?
There's nothing mentioned in the readme or license agreement in the game about it.
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You can get the source from the ogre main site. Go to http://www.ogre3d.org, click on "downloads", and the source will be listed there. Supremacy does not have to include Ogre source with the distribution, but I think they are required to include a notice about its license (if I remember correctly).
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The game looks awesome!
I will definately go and buy it.
I visited your site, and browsed around a bit - and to my disapointment I couldn't find any reference to Ogre ...
Would be cool to have at least a tiny "powered by Ogre" logo somewhere ...


I will definately go and buy it.
I visited your site, and browsed around a bit - and to my disapointment I couldn't find any reference to Ogre ...

Would be cool to have at least a tiny "powered by Ogre" logo somewhere ...

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
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Sorry to be a party pooper, but you MUST distribute the Ogre source code as well as the precompiled DLLs. And your documentation has to indicate that the Ogre DLLs are licensed under the LGPL.
If you ship on CD, then you must offer the Ogre source code on CD as well. It does not have to be included in the box, as long as you provide an offer to the end user to receive it on CD for a nominal shipping/handling fee.
If your game is downloadable, the download site must also host a copy of Ogre, but you do not have to bundle them together.
Quoting Section 4 of the LGPL:
If you ship on CD, then you must offer the Ogre source code on CD as well. It does not have to be included in the box, as long as you provide an offer to the end user to receive it on CD for a nominal shipping/handling fee.
If your game is downloadable, the download site must also host a copy of Ogre, but you do not have to bundle them together.
Quoting Section 4 of the LGPL:
You may copy and distribute the Library (or a portion or derivative of it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange.
If distribution of object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place satisfies the requirement to distribute the source code, even though third parties are not compelled to copy the source along with the object code.
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Linking to our site is enough if you used an unmodified version of OGRE, since the terms are that you make sure the source code to OGRE is available - you don't have to include it on the CD. I seem to remember the specific terms are that the source must be available for 3 years, and if we're not here after that time then we won't mind, will we? 

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It's really up to sinbad to decide if you're in violation of the license or not, so I won't press the point
But I remember reading a clarification from the FSF about the LGPL, where they said that the source must be available in an equivalent physical format (for example, a CD for people who purchase a boxed game but might not have 'net access).

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i have just bought the game, im playing the game to see if its worth it... lacks of eye candy, but ive told the AI is good... lets see!
the first real serious ogre project i have seen.
what kind of modeler you guys used ? 3d max ? blender ? maya ?
how many artists you have ?
(just to get a clue of why the visual effects arent that extremely good enough for a released and published game)
dont get me wrong, the game sound extremely nice for an open source engine.

the first real serious ogre project i have seen.
what kind of modeler you guys used ? 3d max ? blender ? maya ?
how many artists you have ?
(just to get a clue of why the visual effects arent that extremely good enough for a released and published game)
dont get me wrong, the game sound extremely nice for an open source engine.

maya 7.0, vs 2005, ogre 1.2