I'm almost done with my characters and what I need now is to have a set of skeletons to load on each one of them when I need a particular animation.
FYI
- I'm using ogremax 1.9 and it exports V1 mesh/skeletons
- Characters have the same bone structure and the same initial pose.

I know there's the possibility to link a skeleton (It would save a lot of work) so I tried to make a set of skeleton animations for the first character and link them to another.
Exported skeleton

Linked skeleton

As you can see on the mesh with the linked skeleton there're a lot of intersection on the arms and legs seems too close.
I attach a video for a better view
https://youtu.be/Af2TuPdvBK4
Doing the same on max gives good results

Tnx


