TZE - The Zeus Engine - First Release + Precompiled Demo
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- Halfling
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TZE - The Zeus Engine - First Release + Precompiled Demo
We did it. The first TZE release called Poseidon 0.1.0 is done. The engine is built on the Ogre but adds physics, gui, 3D sounds and lots of other cool stuff. It is easy to use and has high-level object binding with some object types created (registered through plugin). The engine is open-source, under GPL licence.
Here is the engine's page: here. The direct download of the engine and demo is here (from sourceforge).
Have fun using demo and the TZE!
Here is the engine's page: here. The direct download of the engine and demo is here (from sourceforge).
Have fun using demo and the TZE!
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- Halfling
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- Halfling
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Thanks
Thanks:). It is nice to hear thing like that
I just don't know what is wrong with GPL licence? If you don't like it, I can still change it, just tell me what is wrong with it! Are there too many limits?

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- Halfling
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Re: Thanks
In simplicistic IANAL terms: GPL means that any game built with your engine would have to release their full source code. I would recommend using the LGPL (like OGRE), since that means that games built with it don't have to release their code (just code they make that enhances the engine).osolizig wrote:Thanks:). It is nice to hear thing like thatI just don't know what is wrong with GPL licence? If you don't like it, I can still change it, just tell me what is wrong with it! Are there too many limits?
GPL is a pretty good way to rule out a commercial entity ever taking any interested in your engine

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- Halfling
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GPL
Ok, maybe I will change the licence. I didn't know about all those details. But I have a problem because one of the component is only free for non-commercial use (NovodeX). Should the licence work anyway?
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- Greenskin
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Re: GPL
I think this is a problem...osolizig wrote:Ok, maybe I will change the licence. I didn't know about all those details. But I have a problem because one of the component is only free for non-commercial use (NovodeX). Should the licence work anyway?
It at minimum needs to be clearly spelled out.
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- Greenskin
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- Greenskin
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- Halfling
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I checked that already. But I think physics engines do not interact with each other
And why do I need 5, I only need one. Because NovodeX is better (it is more stable and much easier to use, also more features), I will use NovodeX but will also provide ODE for developers that build commercial projects but don't want to pay NovodeX. But ODe comes in future ...

TZE (The Zeus Engine) administrator, developer
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- OGRE Community Helper
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No, they don't. But that's really not the point. As you say, why would you want 4 (or 5 or 10) different physics engines in the one application? The point is that you can write your application to use the Gangsta Wrapper without caring what physics engine it's actually bound to.I think physics engines do not interact with each other
Hence, if they want commercial quality physics and are only producing non-commercial software then your users can use the Novodex plugin for Gangsta. If they want "proper" friction so you can build cars out of spheres and boxes and want to sell the game as shareware then they can use the ODE plugin. If they need very stable stacking behaviour then they can use the Newton plugin. And they can switch between these simply by changing the plugin that Gangsta loads, they don't have to change any of their code.
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- Hobgoblin
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Yeah; Gangsta Wrapper. Sorry.
And, just to be pedantic, it's not an Ogre plugin (as I've explained elsewhere, you can only create certain pre-defined types of plugins for Ogre) it's just an external library, like OgreOde. The "plugins" are the wrappers on top of the physics libraries (ODE, Novodex, etc) that plug them into Gangsta.
Sorry for the thread-jack osolizig!

And, just to be pedantic, it's not an Ogre plugin (as I've explained elsewhere, you can only create certain pre-defined types of plugins for Ogre) it's just an external library, like OgreOde. The "plugins" are the wrappers on top of the physics libraries (ODE, Novodex, etc) that plug them into Gangsta.
Sorry for the thread-jack osolizig!
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- Halfling
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It is ok
It is ok
I was interested in that too so no need to worry about it. I send you a mail, monster (on Ogre forum). I know that there is no point in having more than one engine but there is point in being able to use any (desired at build time or runtime)

TZE (The Zeus Engine) administrator, developer