OGRE Particle Editor in CVS, new demo
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SAT
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jacmoe
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SAT
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SAT
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asceth
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You must use a program that can use CVS to obtain the particle editor. If you are using windows you have choices between CVSGui, WinCVS or cygwin. I prefer cygwin but it does take some getting used to and some time installing.
Code: Select all
How to obtain the add-ons
You can obtain the add-ons from CVS. To access them, you need to execute these console commands (if you're on Windows, get cygwin or use a GUI tool and use the equivalent options):
cvs -z3 -d :pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogre login
(when prompted for a password, just press Return)
cvs -z3 -d :pserver:anonymous@cvs.sourceforge.net:/cvsroot/ogre co ogreaddons-
jacmoe
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mac
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SAT
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Spannerman,
I'm not a programer so I have no way of doing this myself.
I assume you are the guy who put the Particle Editor together.
I have some ideas I'd like to see added to the editor.
1) whirlwinds/tornados. Should be some way to make particles go around an axis.
2) spheres. Should be able to create stars and or galaxies.
Let me know if you can/will do this?
I'm not a programer so I have no way of doing this myself.
I assume you are the guy who put the Particle Editor together.
I have some ideas I'd like to see added to the editor.
1) whirlwinds/tornados. Should be some way to make particles go around an axis.
2) spheres. Should be able to create stars and or galaxies.
Let me know if you can/will do this?
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SpannerMan
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You assume wrong. The editor was a joint effort, please be bothered to read the manual and readme that comes with the editor. In fact the guy who answered you in the post above yours, mac, input more constructive code than I.SAT wrote: I assume you are the guy who put the Particle Editor together.
The editor helps you to create particle effects using the emitters and affectors available within the OGRE engine. I think what you may be talking about involves making new emitters and affectors...these things are part of the engine itself (specifically the particle plugin), and its not something Im currently interested in doing. I just helped create a tool that makes it a little easier to work with what is already there...the effects you desire are up to you to create.
Anyway, some ideas:
1) whirlwinds/tornados.
I bet you could make a similar effect using a number of scenenodes, spinning around a center point. To each node you could have a couple of particle effects emitting a minimal amount of particles.
2) spheres.
Search the forums for mesh particle effects. You'll get the idea.
No, Im sorry, I have not the time.SAT wrote:Let me know if you can/will do this?
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SAT
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katoun
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Off course there is.
The skybox is defined in a .material file (wich is a script- easy to undestand one) and you can find wich textures the skybox uses.
Unfortunalty the textures are in a zip file, you can find them in data/core/ directory of the root of the Particle Editor and it is called skybox.zip(there is the other skybox too: skybox2.zip)
The .material can be found in a zip file too in the same dir too and it is called PEResourcePack.zip and it is named OGRE.material.
Good luck with it.
The skybox is defined in a .material file (wich is a script- easy to undestand one) and you can find wich textures the skybox uses.
Unfortunalty the textures are in a zip file, you can find them in data/core/ directory of the root of the Particle Editor and it is called skybox.zip(there is the other skybox too: skybox2.zip)
The .material can be found in a zip file too in the same dir too and it is called PEResourcePack.zip and it is named OGRE.material.
Good luck with it.
Kat'Oun
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SAT
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Prezadent
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SpannerMan
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Eyenstyn
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Ogre Particle System
Hi, i am newb at ogre. I have been trying to add particles to my basic ogre program. Using this code:
The error i get says Assertion failed! Expression: x > 0 && x < 1.0
Does anyone know what this means?[/img]
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mSceneMgr->setSkyBox( true, "Examples/SpaceSkyBox" );
ParticleSystem* sunParticle = mSceneMgr->createParticleSystem("Sun", "Space/Sun");
SceneNode* particleNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("Particle");
particleNode->attachObject(sunParticle);Does anyone know what this means?[/img]
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lvella
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Re: OGRE Particle Editor in CVS, new demo
Is someone working to port it to the latest Ogre version?
It wont compile now, misses OgreKeyEvent.h and OgreEventListeners.h
It wont compile now, misses OgreKeyEvent.h and OgreEventListeners.h
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shadow82
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Re: OGRE Particle Editor in CVS, new demo
I ported the source code to the newest version of Ogre and CEGUI. It's running, even though it needs further finetuning...
I don't have an idea how to publish the new source, maybe in the OGRE addon svn where I checked out the former source?
I don't have an idea how to publish the new source, maybe in the OGRE addon svn where I checked out the former source?
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RegularKid
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Re: OGRE Particle Editor in CVS, new demo
Hi! I just found this particle editor and I have to say that it's great! Very nice job, guys!
I'd like to extend the Scaler affector to be able to scale down ( right now it seems to only allow scaling a particle up ). I'm trying to get everything compiling using Windows 7 / Visual Studio 2008 and am running into some problems. I've read through the readme ( http://www.spannerworx.com/ParticleEditor/Readme.txt ) on getting everything compiled and I believe I have the correct versions of both OGRE ( dagon ie. 1.2.3 ) as well as CEGUI 0.4.1.
The first step in the readme is to compile CEGUI. I loaded up the solution and started it compiling but then it crapped out on CEGUIBase trying to include 'xercesc/framework/MemBufInputSource.hpp' and 'ft2build.h'. I then grabbed the latest version of both of those projects but was unable to get those to compile as well.
Is there maybe a "for dummies" walkthrough on how to get the particle editor compiling so that I can try to extend the affectors / emitters? I feel like I must be doing something wrong.
Any help would be great! Thanks in advance!
I'd like to extend the Scaler affector to be able to scale down ( right now it seems to only allow scaling a particle up ). I'm trying to get everything compiling using Windows 7 / Visual Studio 2008 and am running into some problems. I've read through the readme ( http://www.spannerworx.com/ParticleEditor/Readme.txt ) on getting everything compiled and I believe I have the correct versions of both OGRE ( dagon ie. 1.2.3 ) as well as CEGUI 0.4.1.
The first step in the readme is to compile CEGUI. I loaded up the solution and started it compiling but then it crapped out on CEGUIBase trying to include 'xercesc/framework/MemBufInputSource.hpp' and 'ft2build.h'. I then grabbed the latest version of both of those projects but was unable to get those to compile as well.
Is there maybe a "for dummies" walkthrough on how to get the particle editor compiling so that I can try to extend the affectors / emitters? I feel like I must be doing something wrong.
Any help would be great! Thanks in advance!
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shadow82
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Re: OGRE Particle Editor in CVS, new demo
As I mentioned in the post before I have the source working with the latest version of OGRE and CEGUI. It was a long weekend of work of two people, but I currently have no idea what to do without except using myself of course.
If you are interested I can send you the updated source...
If you are interested I can send you the updated source...
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RegularKid
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Re: OGRE Particle Editor in CVS, new demo
That would be great! I would really appreciate it!shadow82 wrote:As I mentioned in the post before I have the source working with the latest version of OGRE and CEGUI. It was a long weekend of work of two people, but I currently have no idea what to do without except using myself of course.
If you are interested I can send you the updated source...
I feel like I'm pounding my head against the wall trying to get all of these projects to compile nicely together, so if you have a Visual Studio project that I can just grab and compile in one go... that would be awesome!
What's the best way to send it... e-mail? FTP? Dropbox?
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tuan kuranes
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Re: OGRE Particle Editor in CVS, new demo
please post on ogreaddons sourceforge patch tracker http://sourceforge.net/tracker/?group_i ... id=1064241
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redeyerulk
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Re: OGRE Particle Editor in CVS, new demo
Was that patched posted? I can't find it... Maybe someone has some sources for Particle editor working with last version of ogre? Maybe someone can share?tuan kuranes wrote:please post on ogreaddons sourceforge patch tracker http://sourceforge.net/tracker/?group_i ... id=1064241
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shadow82
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Re: OGRE Particle Editor in CVS, new demo
I posted complete src and header files. Hope its okay that way...
https://sourceforge.net/tracker/?func=d ... id=1064241
https://sourceforge.net/tracker/?func=d ... id=1064241
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marcijones
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Re: OGRE Particle Editor in CVS, new demo
Thanks for the path. I really love the Ogre particle editor. It's great very nice job guys.