Page 1 of 1

good fog values?

Posted: Fri Mar 11, 2005 7:43 am
by harmon
I am working on adding my own stuff to the airplane and terrain tutorial and was wondering if it is possible to get fog that is not "opaque" but can still be seen through..."light fog" in other words. I know the function, but not any good parameters... here is what i have right now.
mSceneMgr->setFog (FOG_LINEAR, ColourValue(0.2,0.2,0.2), 0.1, 100, 200);

Posted: Fri Mar 11, 2005 2:40 pm
by sinbad
Use one of the exponential types and play with the density until it gives you the effect you need.