Hello,
What people are using for editing particle systems in ogre 2.0+?
particles in ogre 2.0+
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- OGRE Expert User
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Re: particles in ogre 2.0+
I am using particles in Ogre 2.1, the old particles works great =D, But I am editing them "by hand" via C++ and scripts. There are some old particle editors around, I have never use them, but the output script should work just fine for 2.0+
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- Goblin
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Re: particles in ogre 2.0+
Yeah.... I'am using the old "editor" its called particle accelerator and its a nightmare.xrgo wrote:I am using particles in Ogre 2.1, the old particles works great =D, But I am editing them "by hand" via C++ and scripts. There are some old particle editors around, I have never use them, but the output script should work just fine for 2.0+

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Re: particles in ogre 2.0+
have you tried this ones?
http://www.ogre3d.org/tikiwiki/Ogre+Particle+Lab
http://www.ogre3d.org/tikiwiki/OGRE+Particle+Editor
the first one looks good :S
http://www.ogre3d.org/tikiwiki/Ogre+Particle+Lab
http://www.ogre3d.org/tikiwiki/OGRE+Particle+Editor
the first one looks good :S
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- Goblin
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Re: particles in ogre 2.0+
Ohh that's cool! thanks for sharing Xrgo! I'll have a look.
Btw, I take what I said about particle accelerator back. Its indeed very useful, but lots of bugs.
Again, thanks for pointing those.
Btw, I take what I said about particle accelerator back. Its indeed very useful, but lots of bugs.
Again, thanks for pointing those.
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- OGRE Expert User
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Re: particles in ogre 2.0+
Just to let you know, I am using Particle Universe and it is now working in my engine properly (previously I only got it to compile, and run its own demos). At the moment I am only aiming to get Billboard renderer to work correctly, although the others may works!
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- Goblin
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Re: particles in ogre 2.0+
Ohh thats good to know!
iam using particleAccelerator and is working fine, Its a 2006 app but it does the job.
I'am having some performance issues with particles in ogre 2 but I can work with it.
Have you set a PBS material to your particles ? I wondering if we can cast/receive shadows for the particles.
iam using particleAccelerator and is working fine, Its a 2006 app but it does the job.
I'am having some performance issues with particles in ogre 2 but I can work with it.
Have you set a PBS material to your particles ? I wondering if we can cast/receive shadows for the particles.
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- OGRE Expert User
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Re: particles in ogre 2.0+
Most definitely notGlowingPotato wrote: Have you set a PBS material to your particles ? I wondering if we can cast/receive shadows for the particles.

The plan will be to get the new particle system merged, and then work on the Particle HLMS to provide these sort of features
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- Goblin
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Re: particles in ogre 2.0+
Errr.... Iam struggling to make particles look good in a mix of open and closed environment. I need at least to have it lit and receive shadows. Otherwise, particles during the day have a completely different look then night.