Hi,
I have a mesh (let's say a warrior with axe) and I would like to create "variations" of this mesh with some differences - instead of axe he would have a sword, different helmet, etc.
What is the best way to do this in OGRE? Should I create new meshes (i.e. clone the existing models)? It seems to be the easiest option, but if I need to to add/change existing animations, I will need to change it in x files instead of one.
Any advices please?
I am using MOGRE (based on OGRE 1.7.4), if it makes any differences.
Thank you
Sharing the same skeleton
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- Gnome
- Posts: 368
- Joined: Tue Jan 06, 2009 1:12 pm
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Re: Sharing the same skeleton
Noone had similar problem/question?