weired bright texture parts
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sinapse
- Gnoblar
- Posts: 11
- Joined: Sat Dec 19, 2015 11:57 am
weired bright texture parts
Ok, so what I did was putting a texture layer on a terrain and set its blending value to 1 at some parts of that terrain what I got is the following. I have a uniform grass texture but in the terrain some parts of this texture is bright! Can anyone tell me what could I have done to deserve this!
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Last edited by sinapse on Mon Apr 11, 2016 12:14 pm, edited 1 time in total.
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sinapse
- Gnoblar
- Posts: 11
- Joined: Sat Dec 19, 2015 11:57 am
Re: wired bright texture parts
Umm, so the problem is solved! I had a directional light in my scene, changed its direction from (0.55, -0.3, 0.75) to (-0.55, -0.3, 0.75) and bam! No more weired bright parts! Can anyone tell me why??
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SolarPortal
- OGRE Contributor

- Posts: 203
- Joined: Sat Jul 16, 2011 8:29 pm
- Location: UK
- x 51
Re: weired bright texture parts
If this is ogre3d 1.9 terrain, then check for a specular component in the diffuse texture's alpha. 
Lead developer of the Skyline Game Engine: https://aurasoft-skyline.co.uk
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xrgo
- OGRE Expert User

- Posts: 1148
- Joined: Sat Jul 06, 2013 10:59 pm
- Location: Chile
- x 169
Re: weired bright texture parts
Ogre usually displays that pattern when a texture is missing:

maybe that's the problem but it doesn't look yellow because its in a specular channel or something like that

maybe that's the problem but it doesn't look yellow because its in a specular channel or something like that