Hello. I'm making a struct which stores animation state and a vector with all
the keyframes for a given geometric model. But I'm wondering if this is right:
struct AnimSequenceDescriptionStruct {
Ogre::Mesh * keyframes;
};
I'd like to know if I should store the keyframes as Meshes or that's not right. The pointer is supposed to be a vector of keyframes. And the struct is a one shared by all the entities (entities of my own, not ogre ones I mean) which have
the same geometry. Thanks.