finaly it's possible to develop apps for/on the xbox-one without a registration process...
https://msdn.microsoft.com/en-us/window ... apps/index
Shiva3D engine already has an xbox target...http://www.shiva-engine.com/windows-10- ... e-preview/
according to the Shiva3d author, it should be easy to port Ogre using the Ogre-winRT target...
according to this post, cmake( >=3.4 ) shouldn't pose a problem...
http://stackoverflow.com/questions/3185 ... al-project
anybody has an xbox+win10?
(-:
uwp xbox1/win10 Ogre support...
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- Orc Shaman
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uwp xbox1/win10 Ogre support...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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- Kobold
- Posts: 27
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Re: uwp xbox1/win10 Ogre support...
I spent a few hours and I was able to get the OGRE Samples running on a Windows 10 PC and an XBox One. If anyone is interested I can post my findings and a how-to guide.
The biggest drawback right now is I had to hack up IOS so there isn't any Controller support, but if you plug in a usb keyboard some things are working.
[UPDATE]
I added controller support, and enabled all the samples. About 60% work now.
The biggest drawback right now is I had to hack up IOS so there isn't any Controller support, but if you plug in a usb keyboard some things are working.
[UPDATE]
I added controller support, and enabled all the samples. About 60% work now.
Axiom 3D - .Net 3D Rendering Engine
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- Orc Shaman
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Re: uwp xbox1/win10 Ogre support...
very much interested...thank you...(-:If anyone is interested I can post my findings and a how-to guide.
would be great also for ogre2.1
how are the frame rates?( i've read somewhere that you only get 30% gpu power for UWP apps)
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
-
- Kobold
- Posts: 27
- Joined: Mon Sep 27, 2004 5:44 pm
- x 2
Re: uwp xbox1/win10 Ogre support...
I'll try to get a writeup done while I am on vacation for the holidays.
I am currently trying to get 2.1 working on the HoloLens
Framerates are maxed at 60fps so it's not a real indicator, I'll need to look at the time it takes to actually render the frames instead. The Samples all run fairly well on the Xbox One, even particles.
I am currently trying to get 2.1 working on the HoloLens

Framerates are maxed at 60fps so it's not a real indicator, I'll need to look at the time it takes to actually render the frames instead. The Samples all run fairly well on the Xbox One, even particles.
Axiom 3D - .Net 3D Rendering Engine
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- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
- x 65
Re: uwp xbox1/win10 Ogre support...
only thing worse than not working is doing work related stuff while on short vacation...I'll try to get a writeup done while I am on vacation for the holidays.

maybe a pull-request is better than a post in this case...anyway thanks a lot , take it slowly...
have func... happy new year...

the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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- Gnoll
- Posts: 667
- Joined: Mon Aug 06, 2007 12:53 pm
- Location: Saarland, Germany
- x 64
Re: uwp xbox1/win10 Ogre support...
Hi Borrilis,
Do you have something to share?
I'm planning also to port apps of my engine to UWP and wanted to integrate hololens, but its hard to find out, where to start...
Best Regards
Lax
How is your progress now with Hololens/UWP XBoxOne?I am currently trying to get 2.1 working on the HoloLens
Framerates are maxed at 60fps so it's not a real indicator, I'll need to look at the time it takes to actually render the frames instead. The Samples all run fairly well on the Xbox One, even particles.
Do you have something to share?
I'm planning also to port apps of my engine to UWP and wanted to integrate hololens, but its hard to find out, where to start...
Best Regards
Lax
http://www.lukas-kalinowski.com/Homepage/?page_id=1631
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