JayMcBee wrote:
Wow, sounds rather like we should target a different graphics engine entirely more actively under development..?!
Ogre3D has a lot of active development. In fact you could probably say it's the most actively developed FOSS engine out there.
frostbyte wrote:i think BronzeHead did'nt meant ogre-OSX-metal branch would be ready within 3 years
I wasn't referring to the Metal renderer specifically. It will be useable in short order. Specially since it's commercially funded.
The 3 years refers to a stable period of finished features, stable API, and stabilized bug free (as much as possible) code. My personal opinion is you don't go chasing active development branches when making commercial products. Where a 1% difference in Steam reviews (79% vs 80%) results in 20% revenue difference. Every little negative crash review adds up.
Personally I would look into 2.1 when development on 2.2 is started. (Currently I'm on 1.7.4 for Windows/Linux and 1.8.1 on OSX until my project is completely finished, then I'll bump up to 1.10 right before going into the maintenance period before EOL)
so due to OSX small market share and lack of good OSX graphics driver support, ogre-OSX gets much less attention, this may change with METAL
Our game, running on 1.8.1 on OSX works perfectly fine. One could say even better than our Linux port. (Short of full screen on some machines. It's an issue with OS X's Window Manager... Picky little thing.)
xrgo wrote:I am in love with 2.1, performance is great, no stability problems, in the last year has been like 2 disruptive changes and took me like 5 mins to solve, so... its a wip, but its veeeery usable (we are using it for commercial products with success). If you can afford wait for metal I can definitely recommend it.
Not saying you can't use 2.1 for a commercial product. I know of 2? games on Steam that are doing it now. However, there is no guarantee that some massive API upheaval may happen in the future, or a bug that completely screws up your development for weeks pops up. If you have money and/or time to throw at it, congrats! I operate on a shoe string budget (as probably most folks who use Ogre) so I'd rather have a little bit more guaranteed stability over brand-new under-tested features.