Hi my name is mauricio and i want to use ogre3d , in the forum of help nobody help me... please can anybody explain me. in steps, which are the elements that i have to download to run ogre3d in windows... i know that in http://www.ogre3d.org/index.php?option= ... &Itemid=74 i can find some elements but there too many, and want to know which are necessary to run ogre....
thanks
Help me please
-
- OGRE Community Helper
- Posts: 1098
- Joined: Mon Sep 22, 2003 2:40 am
- Location: Melbourne, Australia
Please don't cross post.
People are helping you in the help forum, despite the fact that all the information you need to know is available in the Ogre documentation, on the Wiki and in these forums.
Surprisingly enough the people who read (and might help you out) in the help forum are exactly the same people who read the "Using OGRE in practice" forum.
People are helping you in the help forum, despite the fact that all the information you need to know is available in the Ogre documentation, on the Wiki and in these forums.
Surprisingly enough the people who read (and might help you out) in the help forum are exactly the same people who read the "Using OGRE in practice" forum.
-
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
Re: Help me please
Yes, indeedmauled wrote:... please can anybody explain me. in steps, which are the elements that i have to download to run ogre3d in windows... i know that in http://www.ogre3d.org/index.php? ...

Go to http://www.ogre3d.org/wiki/index.php/Main_Page and navigate to http://www.ogre3d.org/wiki/index.php/Th ... de_to_OGRE.
/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnome
- Posts: 327
- Joined: Tue Feb 22, 2005 8:11 pm
- Location: brazil
-
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
@mauled:
I think I got your question now: You want to know the prerequisites for Ogre, right?
What tools, libs, etc. do you need to use Ogre?
A modern compiler with full STL support.
A recent 3D card.
The DirectX SDK (on Windows)
Anyway - I think you can find that information on the wiki - link is above.
I think I got your question now: You want to know the prerequisites for Ogre, right?
What tools, libs, etc. do you need to use Ogre?
A modern compiler with full STL support.
A recent 3D card.
The DirectX SDK (on Windows)
Anyway - I think you can find that information on the wiki - link is above.

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.