Hockey Game with OGRE3D?

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Kardall
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Hockey Game with OGRE3D?

Post by Kardall »

Has anyone messed with OGRE3D as a sports game in general, specifically a Hockey game?

It has been far too long since a good Hockey Game has been released on PC, and I was wondering if anyone had ever tried/attempted to make one? I have experience with Unity, and it just doesn't fit for me. The latest version is kind of gawdy when it comes to certain aspects of the development cycle, and would love to use something that is a little more stream-lined as far as the engine is concerned.

Years and Years ago, when Ogre3D was a fledgling engine (Like around the Voodoo2/Voodoo Banshee era), I had joined the community and created some sample background music tracks for people to use with their demos. And I stumbled across the original image where I was testing it to see how it ran on the Banshee. (Not very well). It made me think about this and my love of hockey games on PC which have been kicked to the curb as far as the-unspeakable-ones go.

So I just thought that I would put this out there.
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EricB
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Re: Hockey Game with OGRE3D?

Post by EricB »

This is the only sports game that I know of made with Ogre: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=53985
https://www.amazon.de/Handball-Simulato ... B002ZKTKIG


The biggest issue you'll run into with a sports game is IP and licensing from the major leagues. If you have to ask, then NHL and NCAA licenses are probably out of your budget.
However, luckily Hockey is one of those sports that are played internationally. So you'll be pretty safe using country names. Just be sure not to use any names/likeness of real people.

That's assuming you're making a commercial game anyway. Non-licensed sports games tend to be failures.
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libolt
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Re: Hockey Game with OGRE3D?

Post by libolt »

I have been _very_ slowly working on an open source basketball game using ogre (currently 1.10) and bullet for physics. It's not by any means ready for release. I am in fact heavily reworking it currently and it's mostly broken. But if anyone wants to take a look the code is here: https://github.com/libolt/ubc