Thanks, I got it to compile now.
But now when I try to run the viewer on my scene file I just get a gray screen with the Ogre overlays. I copied the .material, .scene, and .mesh files into DSISceneViewer.exe's directory. I get that same "versionFormat attribute is not 0.2.0..." warning but other than that it doesn't complain about anything else.
Anyone know what I'm doing wrong?
Comparing Ogre with other rendering engines
-
- OGRE Retired Moderator
- Posts: 20570
- Joined: Thu Jan 22, 2004 10:13 am
- Location: Denmark
- x 179
That warning means that it tried to read the .scene file, but couldn't recognise it's format.nitekrawler wrote:I get that same "versionFormat attribute is not 0.2.0..." warning but other than that it doesn't complain about anything else.
You should change "versionFormat" in the .scene file - look at the source for DSI to see what it expects (can't remember it atm) - but you will get a grey screen until you fix it.

/* Less noise. More signal. */
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
OgreAddons - the Ogre code suppository.
-
- Gnome
- Posts: 351
- Joined: Thu Oct 21, 2004 1:34 pm
- Location: Diepenbeek, Belgium
- x 3
Actually, the warning has nothing to do with the gray screen you get. You can change the versionFormat in the .scene file to get rid of the warning though.
What I forgot to mention is that I had to change the .material file, cause the material colors were all black (but shouldn't the opaque textures overwrite that color?
Greetz,
JeDi
What I forgot to mention is that I had to change the .material file, cause the material colors were all black (but shouldn't the opaque textures overwrite that color?
Greetz,
JeDi