Is empty function for attachObjectToBone with #ifdef ENABLE_INCOMPATIBLE_OGRE_2_0 directive.
Is better operate this manually or wait on update?
also nice to see function attachSceneNodeToBone().
is better make it all manually by modify ogres original source?
[2.1] attach to bone
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[2.1] attach to bone
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current project: Imperial Game Engine 2.5
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Re: [2.1] attach to bone
See tag points there is even an example
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Re: [2.1] attach to bone
i use Ogre 2.1 with v1::Entity class.
Need attaching movable objects to bones, but in source this disabled by definition marker.
Need attaching movable objects to bones, but in source this disabled by definition marker.
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current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
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Re: [2.1] attach to bone
TagPoints for v1::Entity's skeletons aren't working nor will be.
You can use the TagPointListener solution to replace v1 TagPoints' missing functionality.
You can use the TagPointListener solution to replace v1 TagPoints' missing functionality.
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Re: [2.1] attach to bone
ok. this is real more great, becaose attached node among movable object!
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current project: Imperial Game Engine 2.5
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Re: [2.1] attach to bone
there still problem with listeners.
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You can use the TagPointListener solution to replace v1 TagPoints' missing functionality.
if asset have his own position centration ans scale bones still on another demensions...
Large
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5