Ogre 3D features
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KaosKaos
- Gnoblar
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Ogre 3D features
Hi pals, i am choosing now free 3d library and ofc couldn't miss ogre. Could someone tell pls if ogre has occlusion culling (not portals)? If it doesn't, is it hard to implelement it with ogre yourself?
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frostbyte
- Orc Shaman
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Re: Ogre 3D features
ogre does'nt have occlusion culling and i'm not aware of any successful integration attempt.
yes - its seems to be hard to implement this feature while making it efficient
for more info search the forum for posts about CHC/CHC++ scene managers( by tuan kuranes )
edit: just found this...http://fileadmin.cs.lth.se/graphics/res ... 6/culling/
sounds promising...
yes - its seems to be hard to implement this feature while making it efficient
for more info search the forum for posts about CHC/CHC++ scene managers( by tuan kuranes )
edit: just found this...http://fileadmin.cs.lth.se/graphics/res ... 6/culling/
sounds promising...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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KaosKaos
- Gnoblar
- Posts: 2
- Joined: Wed Aug 03, 2016 11:51 am
Re: Ogre 3D features
thanks, frostbyte. found similar papers on intel site a while ago. pity ogre has no culling yet - it's 2016 after all.frostbyte wrote:ogre does'nt have occlusion culling and i'm not aware of any successful integration attempt.
yes - its seems to be hard to implement this feature while making it efficient
for more info search the forum for posts about CHC/CHC++ scene managers( by tuan kuranes )
edit: just found this...http://fileadmin.cs.lth.se/graphics/res ... 6/culling/
sounds promising...
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frostbyte
- Orc Shaman
- Posts: 737
- Joined: Fri May 31, 2013 2:28 am
- x 65
Re: Ogre 3D features
ogre has many other great features, i don't think other open-source engines have this either( if you know of one let me know... )
IMHO Occlusion culling is a nice to have feature while not a necessarity, actually in many cases its worthless or can even damage performance
however sometimes it can be useful to have...
the intel-Occluder seems to be straight-forward, it would be great if you'll implement it for ogre (-:
IMHO Occlusion culling is a nice to have feature while not a necessarity, actually in many cases its worthless or can even damage performance
however sometimes it can be useful to have...
the intel-Occluder seems to be straight-forward, it would be great if you'll implement it for ogre (-:
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
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Thyrion
- Goblin
- Posts: 224
- Joined: Wed Jul 31, 2013 1:58 pm
- Location: germany
- x 8
Re: Ogre 3D features
urho3d (Software rasterized occlusion culling)frostbyte wrote:ogre has many other great features, i don't think other open-source engines have this either( if you know of one let me know... )