version to choose for a beginner [SOLVED]

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gerard
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version to choose for a beginner [SOLVED]

Post by gerard »

Hello,

I would like to learn to use Ogre3d but there are many versions and I don't know which one to choose. For what version tutorials on the wiki are made?

Thanks
Last edited by gerard on Wed Aug 31, 2016 5:31 pm, edited 1 time in total.
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devxkh
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Re: version to choose for a beginner

Post by devxkh »

gerard wrote:Hello,

I would like to learn to use Ogre3d but there are many versions and I don't know which one to choose. For what version tutorials on the wiki are made?

Thanks
Hi.
what-version-to-choose
The tutorials on the wiki are made for 1.1 and downwards (1.9, ... 1.6).
But you'll find already alot of help, infos in the 2.1 forum for version 2.1.

I would recommend to start with 2.1 (stable/wip) and don't bother with the old ones(stable).
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Re: version to choose for a beginner

Post by gerard »

Ok. Thank you
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Re: version to choose for a beginner [SOLVED]

Post by EricB »

I suggest quite the opposite. But It really depends on what you're ultimately trying to do.

Forget 1.9. It is the latest stable sdk, however you should always build from source. As such 1.10 is a much better option as it is 1.9 with bug fixes.

In most cases you should use 1.10, as most tutorials, code snippets, and the majority of the forum post are written for Ogre3D 1.x. Ogre3D 1.10 is the most recent and stable of the 1.x series. If you need your hand held or you're making a commercial product and have very little resources or time to devote to the unknown, this is your best option.

Ogre 2.0 should be avoided as it is just a tech demo and should have never been released with such a prominent milestone version.

Ogre 2.1 is still experimental and not officially stable. But it is the future. You should avoid it if you do not have professional level C++ skills, do not have a working knowledge of Ogre or Graphics Engine Programming in general, or if you're working on a project with very limited programming resources. If you need your hand held, 2.1 offers very little to no tutorials, wiki pages, and very little forum information. If using it in production, there are no guarantees that a roadblock bug or other issue won't set your project back a bit. So be prepared to be on the front lines of engine design and support.
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gerard
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Re: version to choose for a beginner [SOLVED]

Post by gerard »

Yesterday, I tried to build ogre3d 2-1 from source but I got an error and I tried with version 1.10 and I have no problem.
You should avoid it if you do not have professional level C++ skills, do not have a working knowledge of Ogre or Graphics Engine Programming in general
I am in this case: I would like to create a game just for fun, I don't have all you said.
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Re: version to choose for a beginner [SOLVED]

Post by devxkh »

gerard wrote:Yesterday, I tried to build ogre3d 2-1 from source but I got an error and I tried with version 1.10 and I have no problem.
You should avoid it if you do not have professional level C++ skills, do not have a working knowledge of Ogre or Graphics Engine Programming in general
I am in this case: I would like to create a game just for fun, I don't have all you said.
You just don't create a game for fun with ogre.
Ogre3d is just for rendering and you need to build all the other stuff, you'll need for your game by your self.

In this case i would recommend a complete game engine like:
Urho3d, Unity3d, UE4, Panda3D etc.

Save your sparetime and concentrate your energy on making the game not an engine.
Last edited by devxkh on Sat Sep 03, 2016 1:00 pm, edited 1 time in total.
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Re: version to choose for a beginner [SOLVED]

Post by gerard »

Ok, I will use a game engine.