noob question

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
VanBandama
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Joined: Thu Sep 15, 2016 12:21 pm

noob question

Post by VanBandama »

Hi, just like in the title. I have a very noobie question.
What are now capabilities of Ogre3d? Can I achieve graphics like on Unity 5;d Or is it too much for ogre? I searched a lot for some screens or videos but I found nothing. Me and my pals want to make game similar in art style to brutal legend or even new zelda for wii u :)
frostbyte
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Joined: Fri May 31, 2013 2:28 am
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Re: noob question

Post by frostbyte »

ogre latest version( 2.1 ) is aiming at AAA graphics and performance updated with latest tech( metal,vulkan etc... )- but the journy has just begun...
ogre2.1 is relitivly new, there is no wiki... so information is gathering up here http://www.ogre3d.org/forums/viewforum.php?f=25
if you install ogre2.1 there are a few samples which are meant to act more as tutorials rather then eye-candy, but you can get a first hand impression.
latest ogre2.1 project i've seen https://steamcommunity.com/sharedfiles/ ... =727011942
so i think the answer is yes...it can probably match unity5 and maybe outperform it

IMHO: if your'e a noob and have no advanced c++ skills with some inner 3d knowhow you should consider using a game-engine like unity
or something easier...http://home.aurasoft-skyline.co.uk/ ...based on ogre2.1...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos
VanBandama
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Posts: 3
Joined: Thu Sep 15, 2016 12:21 pm

Re: noob question

Post by VanBandama »

Thanks for answer. So Vulkan API is implemented? Or will be? What happened to OpenGL 4.5? I work with 2 other pals- both do coding stuff and I'm making models and sprite work. We're just thinking what tools to use.

So if vulkan is not implemented then we can manually implement OpenGL 4.5?
frostbyte
Orc Shaman
Posts: 737
Joined: Fri May 31, 2013 2:28 am
x 65

Re: noob question

Post by frostbyte »

sorry for not being too detailed...did'nt knew how "noob" you are...
right now ogre2.1 have stable support for dx11 and openGL3+( with compute shaders )
it has a forward3d/forward+ pipeline with very nice PBR support, Deffered rendering is being developed by community memeber( work at progress... )
it also have HLMS which is some kind of shader-preprocessor, AZDO optimization( zero cpu latency... ), automatic instancing and bunch of other stuff...
as i already mentioned...ogre 2.1 is still "new" meaning many "out of the box" features and plugins(I like water, day-night system etc ) you'll need to implement, port them from ogre1.x or wait for someone to port or build them

dx12 and volkan are currently not implemented...but its defently on the road-map...don't know when exactly...
ogre team need to consider priorities and manage its limited resources...
right now vulkan althoue being the future is a tiny fracture of the market...
METAL is currently being implemented as it was bumped to top prior since it had a special commercial interest from some company...
this also made sense, as metal have much greater market share right now

i think that until you reach that bridge it will probably be build...
if you want more specific answers regarding features and other stuff then ask on ogre2.0 forum thread, dark_sylinc( ogre 2.1 dev ) is there to help...
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..

coolest videos link( two minutes paper )...
https://www.youtube.com/user/keeroyz/videos