Animation in 3DS for Ogre - Want the model to stay in place

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
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nomisqc
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Posts: 13
Joined: Wed Mar 09, 2005 9:59 pm

Animation in 3DS for Ogre - Want the model to stay in place

Post by nomisqc »

Hi ! I've got this little problem I would like to solve.

I made animations using biped system in 3DS max 7.
The problem is that I open an existing .bip file to get a walking animation.
However, this animation moves the model forward in addition to animate it.

Is there a simple solution to constraint the model to its current position ?

It would kinda walk like on a treadmill, if you see what I mean...
I would then make it move in the environment via its position in the program and not depending on the animation...

Thanks !
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