Editor update

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spookyboo
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Editor update

Post by spookyboo »

I've fixed some small bugs in my terrain editor and made both the binaries (win32) and source code available for download on:

http://home.hetnet.nl/~spookyboo/WorldE ... naries.rar
and
http://home.hetnet.nl/~spookyboo/WorldEditor_src.rar

Use buttons 1 and 2 to unfreeze / freeze the camera!
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jacmoe
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Post by jacmoe »

The first version of the editor refused to run on my machine, but your new version really rocks! :)

I really like the interface! :D
And it is way faster than the other landscape editor, due to the (sad) fact that plsm2 is way slower than the standard terrain sm.

Would be cool to have an editor for the dotsceneoctree, or maybe a mesh-splitting tool - like mapsplitter, but splitting meshes rather than images. :)

I like what you have done! 8)
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Dalfy
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Post by Dalfy »

Thanks a lot for the source version :)
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tuan kuranes
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Post by tuan kuranes »

Thanks !
what 's the licence ? can we use parts in the plsm2 editor ?
Mr. Turner
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Post by Mr. Turner »

Thanks !
what 's the licence ? can we use parts in the plsm2 editor ?
or in Ogre Toolbox?

Mr. Turner
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spookyboo
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Post by spookyboo »

LGPL?
Just rip the sucker :wink:
If you can use it, use it. I was quitting the project because there are too much of them and I wanted to join one of the other teams. Currently, I have no time, because I'm moving, Next month I have time again.
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Post by netcat »

compiler is Vc++ 6.0 Or Vc++7.1?
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spookyboo
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Post by spookyboo »

Vc++ 6.0