hi all
is there an substitute of skyxx and hidrax?
or they are still developed for ogre 2.X?
Neva
HydraX and SkyX for Ogre 2.X
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- Gnoll
- Posts: 675
- Joined: Mon Jul 05, 2010 6:16 pm
- Location: Pavia Italy
- x 4
HydraX and SkyX for Ogre 2.X
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Orc
- Posts: 435
- Joined: Fri Nov 27, 2009 3:34 pm
- Location: Ukraine, Sumy
- x 32
Re: hidrax and skyx for ogre 2.X
porting in proces. yet not finished
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
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- Gnoll
- Posts: 675
- Joined: Mon Jul 05, 2010 6:16 pm
- Location: Pavia Italy
- x 4
Re: HydraX and SkyX for Ogre 2.X
hoping for the future
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Halfling
- Posts: 46
- Joined: Tue Feb 18, 2014 10:49 pm
Re: HydraX and SkyX for Ogre 2.X
Hi,
Is there any news on the progress? And what about Caelum?
Otherwise, how to make our own dynamic sky?
Is there any news on the progress? And what about Caelum?
Otherwise, how to make our own dynamic sky?
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- Orc
- Posts: 435
- Joined: Fri Nov 27, 2009 3:34 pm
- Location: Ukraine, Sumy
- x 32
Re: HydraX and SkyX for Ogre 2.X
need to porting. currently all to stopped but throught local politics.
we make dynamics sky in his own interpretation.
steel port hydrax as water by mesh.
we make dynamics sky in his own interpretation.
steel port hydrax as water by mesh.
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5
-
- Orc
- Posts: 435
- Joined: Fri Nov 27, 2009 3:34 pm
- Location: Ukraine, Sumy
- x 32
Re: HydraX and SkyX for Ogre 2.X
Hydrax Imperial MOD for OGRE 2.1 released:
bugs: only water simulation, pbs materials. normals, texture unwarps. 50% hydrax preferences (water grid quality).
- no god rays.
https://drive.google.com/file/d/0B-mxhq ... sp=sharing
[youtube]4mUhlCEDezA[/youtube]
bugs: only water simulation, pbs materials. normals, texture unwarps. 50% hydrax preferences (water grid quality).
- no god rays.
https://drive.google.com/file/d/0B-mxhq ... sp=sharing
[youtube]4mUhlCEDezA[/youtube]
c++ game developer.
current project: Imperial Game Engine 2.5
current project: Imperial Game Engine 2.5