HydraX and SkyX for Ogre 2.X

What it says on the tin: a place to discuss proposed new features.
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nevarim
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HydraX and SkyX for Ogre 2.X

Post by nevarim »

hi all
is there an substitute of skyxx and hidrax?
or they are still developed for ogre 2.X?

Neva
i'm a noob until proven otherwise :D
used in my project ;) and thanks to everyone :D
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS

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Kohedlo
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Re: hidrax and skyx for ogre 2.X

Post by Kohedlo »

porting in proces. yet not finished
c++ game developer.
current project: Imperial Game Engine 2.5
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nevarim
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Re: HydraX and SkyX for Ogre 2.X

Post by nevarim »

hoping for the future :D
i'm a noob until proven otherwise :D
used in my project ;) and thanks to everyone :D
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS

Feanor16
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Joined: Tue Feb 18, 2014 10:49 pm

Re: HydraX and SkyX for Ogre 2.X

Post by Feanor16 »

Hi,

Is there any news on the progress? And what about Caelum?
Otherwise, how to make our own dynamic sky?

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Kohedlo
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Re: HydraX and SkyX for Ogre 2.X

Post by Kohedlo »

need to porting. currently all to stopped but throught local politics.
we make dynamics sky in his own interpretation.
steel port hydrax as water by mesh.
c++ game developer.
current project: Imperial Game Engine 2.5
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Kohedlo
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Re: HydraX and SkyX for Ogre 2.X

Post by Kohedlo »

Hydrax Imperial MOD for OGRE 2.1 released:

bugs: only water simulation, pbs materials. normals, texture unwarps. 50% hydrax preferences (water grid quality).

- no god rays.

https://drive.google.com/file/d/0B-mxhq ... sp=sharing


[youtube]4mUhlCEDezA[/youtube]
c++ game developer.
current project: Imperial Game Engine 2.5
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