alright, so im writing some code to move my mesh around the world. the first part moves it relative forward and the second part moves it relative to the right. the question is, i want to do this by manipulating the mTranslationVector in some way and using only one all to mCharacterNode->translate() at the very end. eventually i wont just be moving the mesh forward and to the right, itll be moving in call 4 directions and i just want to make one call to mCharacterNode->translate(). i know theres a way to do it, but i just dont know how. can one of you vector gurus help me out?