Here's a screenshot from a sample app I was playing with. If any of you are familiar with warsong (or langrisser) for the old genesis, it is similiar to that.

Each one of these units has it's logic updated from ruby and it's view in c++. With 200 on the screen I still got 100+ frames a second

If you can't tell, it's a sword versus a shield. Yeah I know I'm working on being a better artist

Nvidia geForce 5200 fx
Athlon 64-bit 3000
Gentoo linux
If anyone wants any more info/source I'll post more.
Note: I did not wrap Ogre using Ruby, instead I wrapped small parts of vector, and used facade classes in c++ to load meshes/etc.