To the question: I'm currently trying to build a game that is basically a moving vehicle that leaves a green trail (2D manual mesh) in it's path, what i'm trying to achieve is exactly what this image shows:

My problem is that i need to change, by some method/technique, the color of the intersected path where the two meshes overlap.
I've been searching around this forum and found this thread http://www.ogre3d.org/forums/viewtopic.php?f=2&t=47674, I've replicated that solution in my code but now on the screen i only see the intersected path. I'm a total newbie in stencil buffers and in Ogre generally

should I try another method rather than applying a stencil buffer? vertex/fragment shader code that could help?
Any advice or direction that you could provide will be very appreciated.
Thanks a lot