Mesh import for a single submesh and UVs are working.
the imported robot.mesh:

Edit: Permanent download address: http://cvs.sourceforge.net/viewcvs.py/* ... _import.py
or ogreaddons/blenderimporter in the ogre cvs.
Code: Select all
...
Material: /home/cory/devl/3d/blender/Example.material: Material #9
Texture: LEGS.jpg
Material: /home/cory/devl/3d/blender/Example.material: Examples/Fish
Texture: steelhead.png
Material: /home/cory/devl/3d/blender/Example.material: Examples/Ninja
Texture: nskingr.jpg
Material: /home/cory/devl/3d/blender/Example.material: Examples/Robot
Texture: r2skin.jpg
Material: /home/cory/devl/3d/blender/Example.material: Examples/GrassFloor
Texture: grass_1024.jpg
Material: /home/cory/devl/3d/blender/Example.material: Examples/GrassBlades
Texture: gras_02.png
Material: /home/cory/devl/3d/blender/Example.material: Examples/Rockwall
Texture: rockwall.tga
Material: /home/cory/devl/3d/blender/gingerbread.material: Gingerbread
Mesh with 0 vertices.
CreateBlenderMesh: Submesh material: Examples/Robot
CreateBlenderMesh: matched material
Submesh 0 with 295 vertices and 308 faces...
getTexture: Opening file: /home/cory/devl/3d/blender/r2skin.jpg
done.