[Solved] FSAA issue
Posted: Thu Mar 30, 2017 6:54 pm
Hi,
I have an interesting problem with FSAA. Because a picture is worth a thousand words, I attach three screenshots.
Basically, I have static geometry (trees) and they have fake shadows (those are actually quads with semitransparent textures - tree "shadow"). These fake shadows have depth_write off, so they are displayed even there is (for example) terrain, which would otherwise cut the quads. This works absolutely fine and I am happy with the results.
The problem appeared when I had turned on FSAA - for higher FSAA values, the shadows are almost not displayed at all and for lower values, parts of shadows are "dotted".
Can somebody tell me what is wrong and how to avoid this?
Thank you in advance.
I have an interesting problem with FSAA. Because a picture is worth a thousand words, I attach three screenshots.
Basically, I have static geometry (trees) and they have fake shadows (those are actually quads with semitransparent textures - tree "shadow"). These fake shadows have depth_write off, so they are displayed even there is (for example) terrain, which would otherwise cut the quads. This works absolutely fine and I am happy with the results.
The problem appeared when I had turned on FSAA - for higher FSAA values, the shadows are almost not displayed at all and for lower values, parts of shadows are "dotted".
Can somebody tell me what is wrong and how to avoid this?
Thank you in advance.