The defualt system is layered within your Ogre app, OgreAssimp logstream will be created in a diffrent file.
Here is another screenshot.
CHOPPER
From below
After some testing, i've noticed that this project would have been most fruitful if it was targeting Ogre 2.1.
I'll begin working on 2.1 version when I get the time.
Last edited by Aiden on Thu Aug 31, 2017 1:07 pm, edited 1 time in total.
All that remains is the animations testing.
Also we might want the material code to add resource loacation of the path in the materials name.
This will be for laters.
I'll have to just build a new repo of this project.
nice, might be usful after all...
btw...i see that paroj have a version for 1.10( thanks paroj )
if you're interested, old 1.9 version is here ...https://bitbucket.org/ogreaddons/ogreassimp
p.s... get rid of the ponies
.... they are the most annoying things i've seen in a while
the woods are lovely dark and deep
but i have promises to keep
and miles to code before i sleep
and miles to code before i sleep..
Thanks for that info. I don't know, I thought it should work with 1.9 out of the box. I guess i'll have to look into it much later, currently my focus is on Ogre 2.1.
I made that importer so new users can easily import their models into Ogre without using blender.
I couldn't figure how to setup blender plugin, it looked like another very messy job.
I also think 1.10 is a good choice because it's being actively maintained.
frostbyte wrote:
p.s... get rid of the ponies
.... they are the most annoying things i've seen in a while
Hahaha done, sorry for that, they looked cute for that moment.