ogre / Samples / Media / 2.0 / scripts / materials / TutorialCompute01_UavTexture / Metal / ComputeTest.metal
line 5
kernel void main
should be
kernel void main_metal
[v2.1] metal shader fix
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- OGRE Retired Team Member
- Posts: 63
- Joined: Tue May 02, 2017 8:15 pm
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Re: [v2.1] metal shader fix
This is correct. Thanks for the find! I'll make the change in the v2-1 branch.
Also, as I'm sure you're aware, this will fix the TutorialCompute01_UavTexture sample on iOS as well.
Also, as I'm sure you're aware, this will fix the TutorialCompute01_UavTexture sample on iOS as well.
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- OGRE Retired Team Member
- Posts: 63
- Joined: Tue May 02, 2017 8:15 pm
- x 16
Re: [v2.1] metal shader fix
Okay. I have pushed your fix. Thank you very much for your help!
changeset: 11402:5d3c0827f49e
branch: v2-1
tag: tip
user: berkserkerviking
date: Thu Aug 31 14:20:58 2017 -0700
summary: Fix for Sample_TutorialCompute01_UavTexture on macOS and iOS (from user 'cloud')
changeset: 11402:5d3c0827f49e
branch: v2-1
tag: tip
user: berkserkerviking
date: Thu Aug 31 14:20:58 2017 -0700
summary: Fix for Sample_TutorialCompute01_UavTexture on macOS and iOS (from user 'cloud')