- Looking through the Metal render system code, it looks like compressed textures are mostly implemented (lots of references to PVR/Metal flags etc) but not working yet?
- Digging into it, it looks to me like compressed textures are not compatible with texture arrays right now in ogre? I don't know of any theoretical reason why that should be the case.
- I tried this on OSX too but got a different error.
Code: Select all
OGRE EXCEPTION(2:InvalidParametersException): Cannot return subvolume of compressed PixelBuffer in PixelBox::getSubVolume at /Users/ajmal/Flippy/Flippy3D/ogre/OgreMain/src/OgrePixelFormat.cpp (line 134)Code: Select all
Ogre::PixelBox::getSubVolume(Ogre::Box const&) const at /Users/ajmal/Flippy/Flippy3D/ogre/OgreMain/src/OgrePixelFormat.cpp:134
if(def.left == left && def.top == top && def.front == front &&
def.right == right && def.bottom == bottom && def.back == back)
Any suggestions on getting this working on Metal?
