Criss-crossed SSAO
Posted: Tue Sep 26, 2017 7:35 pm
I'm using the exact implementation available in the 2.1 Branch, with the following setup:
And for some reason, my occlusion map is criss-crossed like this:


I already tried changing the setup, but apparently nothing seems to solve this, the SSAO/HS shader seems to be outputting this pattern.
Does anyone have a clue?
Code: Select all
NearClipDistance = 0.1;
FarClipDistance = 720;
KernelRadius = 1.0
PowerScale = 1.5


I already tried changing the setup, but apparently nothing seems to solve this, the SSAO/HS shader seems to be outputting this pattern.
Does anyone have a clue?