It looks like: -
Code: Select all
compositor_node MyNode
{
texture rt0 800 600 PF_R8G8B8
target Input_as_MyLocaName
{
//Clear to violet
pass clear
{
colour_value 1 0 1 1
}
}
out 0 rt0
}
Code: Select all
compositor_node MyNode
{
texture rt0 800 600 PF_R8G8B8
target rt0
{
//Clear to violet
pass clear
{
colour_value 1 0 1 1
}
}
out 0 rt0
}
Ash