I'm building on Windows using the "Visual Studio 15 2017 Win64" generator. Ogre3D is statically built and linked.
Here's the text in Ogre.log:
Code: Select all
-- Other stuff with no errors --
05:31:24: *-*-* OGRE Initialising
05:31:24: *-*-* Version 2.1.0unstable ('B')
05:31:24: OGRE EXCEPTION(6:FileNotFoundException): 'ogre.cfg' file not found! in ConfigFile::load at F:\Projects\GameBuild\Libs\Windows\src\Ogre3D\OgreMain\src\OgreConfigFile.cpp (line 88)
05:31:24: WARNING: GraphicsSystem::deinitialize() not called!!!
If you want to look at my source code just copy the Common sources and the EmptyProject sources into some directory and build it, commenting out any references to MainEntryPoints::createSystems and MainEntryPoints::destroySystems (you're supposed to create them yourself but as far as I can tell you can just comment them out to get the build to succeed at this stage). I'm still in the early stages of development so I'm still working on building the game for several platforms before I make any original game code, currently just my CMake code is about 6000 lines of code and I'm only almost done with Windows and Android.

I've tried everything I can think of at the moment and I'd rather get started on adding Linux than to sit and get to the bottom of this problem, so I figured I'd waste someone elses time instead so I can go and do more fun stuff while waiting for an answer.
