Move from GL 1.0 to GL 3.0
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- Gnome
- Posts: 379
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Move from GL 1.0 to GL 3.0
Suppose I port the game I collaborate -- https://opendungeons.github.io/ to use the ogre's Opengl driver 3.0 instead of 1.0, would be there any benefits in performance or the change is not worth the work ?
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- OGRE Team Member
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Re: Move from GL 1.0 to GL 3.0
I did a small benchmark here: https://github.com/OGRECave/ogre/issues/440
as you can see, you probably are not going to get anything performance-wise. But you will get access to geometry & compute shaders (if you need those) and most importantly you will be compatible with GLES2 (i.e. mobile).
as you can see, you probably are not going to get anything performance-wise. But you will get access to geometry & compute shaders (if you need those) and most importantly you will be compatible with GLES2 (i.e. mobile).