[Solved]Navmesh Generation
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- Halfling
- Posts: 53
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- Location: People's Republic of China
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[Solved]Navmesh Generation
Is there any visual editor can generate navmesh for ogre?
OpenMB(Open Source Mount&Blade Series)
https://github.com/cookgreen/OpenMB
https://github.com/cookgreen/OpenMB
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- Gnoll
- Posts: 665
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Re: [Solved]Navmesh Generation
Hi,
the short answer is, yes and no.
I have the nav-mesh generation implemented in my NOWA-Engine and it is used in the NOWA-Design editor and can be visualized. But for that, the whole solution must be build. Ogre2.1 is used, which must be available:
See source code: https://sourceforge.net/projects/nowa-engine/
I could assist you, how to create a naw-mesh scenario.
Regards
Lax
the short answer is, yes and no.
I have the nav-mesh generation implemented in my NOWA-Engine and it is used in the NOWA-Design editor and can be visualized. But for that, the whole solution must be build. Ogre2.1 is used, which must be available:
See source code: https://sourceforge.net/projects/nowa-engine/
I could assist you, how to create a naw-mesh scenario.
Regards
Lax
http://www.lukas-kalinowski.com/Homepage/?page_id=1631
Please support Second Earth Technic Base built of Lego bricks for Lego ideas: https://ideas.lego.com/projects/81b9bd1 ... b97b79be62
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- Halfling
- Posts: 53
- Joined: Wed Nov 11, 2015 11:31 am
- Location: People's Republic of China
- x 5
Re: [Solved]Navmesh Generation
Thank you, but I am using Mogre (Managed Ogre), seems like I need to make a AI-Mesh Editor myself.Lax wrote: ↑Fri Jul 06, 2018 10:53 am Hi,
the short answer is, yes and no.
I have the nav-mesh generation implemented in my NOWA-Engine and it is used in the NOWA-Design editor and can be visualized. But for that, the whole solution must be build. Ogre2.1 is used, which must be available:
See source code: https://sourceforge.net/projects/nowa-engine/
I could assist you, how to create a naw-mesh scenario.
Regards
Lax
OpenMB(Open Source Mount&Blade Series)
https://github.com/cookgreen/OpenMB
https://github.com/cookgreen/OpenMB