Contribute code and development assets to the engine?

Anything and everything that's related to OGRE or the wider graphics field that doesn't fit into the other forums.
kutlesh
Gnoblar
Posts: 3
Joined: Tue May 01, 2018 4:22 pm

Contribute code and development assets to the engine?

Post by kutlesh »

I am quite interested in game development because i find the process of making games fun and interesting.
However I cannot brag about a vast experience apart from 2/3 JavaScript/Phaser simple games and few Flash/AS3 games.
However I have good Software Engineering ground. Have tried several languages, like Java, C#, JS, AS3, some PHP and I have bachelor degree in SE.

Contributing is the best way to gather experience. Does this engine/community allows newcomers to contribute with code or any kind of software development?

I see, Unreal Tournament project allows such thing, but I had to make sure to ask here as well.
xrgo
OGRE Expert User
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Location: Chile
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Re: Contribute code and development assets to the engine?

Post by xrgo »

Welcome!
off course!!!! but to contribute code you should be a bit more experienced in Ogre.
maybe you could start using it and when you achieve something that its not in the samples, make a sample and commit it.
Documentation is also very welcome.
And if you're an artist assets are also very welcome, samples right now show very basic geometries/textures, something more eyecandy will be very appreciated.

cheers!!
kutlesh
Gnoblar
Posts: 3
Joined: Tue May 01, 2018 4:22 pm

Re: Contribute code and development assets to the engine?

Post by kutlesh »

Hmm, writing technical documentation seems as good start.
kutlesh
Gnoblar
Posts: 3
Joined: Tue May 01, 2018 4:22 pm

Re: Contribute code and development assets to the engine?

Post by kutlesh »

I am guessing, this page is a starting point http://wiki.ogre3d.org/tiki-index.php ?
Creating Content section maybe?