Easy Ogre Exporter Feature Request
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- Gnoblar
- Posts: 10
- Joined: Sat May 05, 2018 8:15 pm
Easy Ogre Exporter Feature Request
I would like for EasyOgreExporter to allow you to parse the animations. A simple list like "walk" 0-20, "run" 25-35 would do, but it could also synchronize with the mixer automatically (it's banal to do that in MaxScript and I could post the code here if needed be). Also, I have need of OgreXML. I can still use the command line tools, but I don't know for how long that will work since they haven't been recompiled in a very long time.
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- OGRE Team Member
- Posts: 2106
- Joined: Sun Mar 30, 2014 2:51 pm
- x 1132
Re: Easy Ogre Exporter Feature Request
you should probably post request either here:
http://redmine.scolring.org/projects/eoe/issues
or here
viewtopic.php?f=8&t=68688
for them to get noticed
http://redmine.scolring.org/projects/eoe/issues
or here
viewtopic.php?f=8&t=68688
for them to get noticed
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- Gnoblar
- Posts: 10
- Joined: Sat May 05, 2018 8:15 pm
Re: Easy Ogre Exporter Feature Request
I just did, thanks a lot.
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- Gnoblar
- Posts: 6
- Joined: Thu Nov 22, 2018 6:17 pm
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Re: Easy Ogre Exporter Feature Request
Sorry for digging up a rather old discussion, but has this feature request been implemented in the latest builds? I'm still looking at several engines to create the game I want, and Ogre3D is the main candidate; having a complete, well thought easy export feature would be a big plus...
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- Kobold
- Posts: 27
- Joined: Thu Jan 10, 2019 2:19 pm
- x 2
Re: Easy Ogre Exporter Feature Request
"The animations can also be defined directly in the track line using time tags (the time tag interface is on the right bottom of the track line)."Ural_4320 wrote: ↑Mon Nov 26, 2018 6:29 pm Sorry for digging up a rather old discussion, but has this feature request been implemented in the latest builds? I'm still looking at several engines to create the game I want, and Ogre3D is the main candidate; having a complete, well thought easy export feature would be a big plus...
From: http://wiki.ogre3d.org/Easy+Ogre+Exporter
I tried, it worked, but the 3dmax2018 crashed after I export a model with a very lots of animations. It might has some bugs.