For 1.11 the documentation was recently updated, so it might be worth taking another look:
Most notably the ogre manual gained a new section "Runtime Shader Generation":
https://ogrecave.github.io/ogre/api/lat ... ation.html
It aggregates the previously available HLMS and RTSS tutorial pages.
When it comes to tutorials, there is now a new "Working with Numpy" tutorial:
https://ogrecave.github.io/ogre/api/lat ... numpy.html
Furthermore "Building Ogre" is now duplicated as a Tutorial as well, which allows providing different versions for the different Ogre releases:
https://ogrecave.github.io/ogre/api/lat ... -ogre.html
Updated documentation for 1.11
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