Content creation for Ogre 2.0 and 2.1
Posted: Thu Feb 07, 2019 9:34 am
Hi,
I want do ask how user of Ogre 2.0 and 2.1 create there models.
In general, while the engine itself is really cool, our modelers are frequently complaining about Ogre because the content creation isn't supported very well. There is EasyOgre for 3ds max and a python script for Blender which exports for ogre 1.10/1.11. But often, fancy build-in materials of the modeler software isn't supported.
And from the programming site I have the old dotscene importer from the dead ogremax plugin which doesn't work with ogre v2.x. So how are other people working with ogre, How do you create your content, especielly for the new versions?
Best regards
Pellaeon
I want do ask how user of Ogre 2.0 and 2.1 create there models.
In general, while the engine itself is really cool, our modelers are frequently complaining about Ogre because the content creation isn't supported very well. There is EasyOgre for 3ds max and a python script for Blender which exports for ogre 1.10/1.11. But often, fancy build-in materials of the modeler software isn't supported.
And from the programming site I have the old dotscene importer from the dead ogremax plugin which doesn't work with ogre v2.x. So how are other people working with ogre, How do you create your content, especielly for the new versions?
Best regards
Pellaeon