Hi,
has somebody experimented on waving grass with Ogre2.1?
There is an example how to do it with Ogre 1.9, but since then a lot has changed.
Best Regards
Lax
[2.1] Support for waving Grass
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Lax
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[2.1] Support for waving Grass
http://www.lukas-kalinowski.com/Homepage/?page_id=1631
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xrgo
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Re: [2.1] Support for waving Grass
I have wind implemented, where I paint vertex color influence and a 3d noise texture makes the waving effect... But If I fill the scene with grass models performance is not so good, I think the ideal would be some kind of shader generated grass, maybe using a code like terra
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Lax
- Orc Shaman
- Posts: 710
- Joined: Mon Aug 06, 2007 12:53 pm
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Re: [2.1] Support for waving Grass
Wind effects, sounds great
Oh ok, I thought with Ogre's new static flag for Items, SceneNodes, Entities, performance should be no issue.
Implementation like terra sound complicated.
Oh ok, I thought with Ogre's new static flag for Items, SceneNodes, Entities, performance should be no issue.
Implementation like terra sound complicated.
http://www.lukas-kalinowski.com/Homepage/?page_id=1631
Please support Second Earth Technic Base built of Lego bricks for Lego ideas: https://ideas.lego.com/projects/81b9bd1 ... b97b79be62