Best Shadowing technique for interior map |1.9|

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dragonblood
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Best Shadowing technique for interior map |1.9|

Post by dragonblood » Tue Apr 23, 2019 4:43 pm

Hi,

I would ask you what is the best shadowing technique for interior map in your opinion ?

I want to use point light to make torch and I want self-shadowing on my object.

I used to deal whith stencil Shadow Modulative but it became very heavy for my CPU and my game became very slow.

Any idea ?

I use Ogre 1.9

bye
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paroj
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Re: Best Shadowing technique for interior map |1.9|

Post by paroj » Wed Apr 24, 2019 12:44 pm

https://ogrecave.github.io/ogre/api/lat ... adows.html

also take a look at the "Shadows" sample.

In the end you will have to try different combinations and pick the one that works best for you.
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dragonblood
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Re: Best Shadowing technique for interior map |1.9|

Post by dragonblood » Wed Apr 24, 2019 5:58 pm

Ok i think that my question isn't good.

I already know all the standard shadowing technique in Ogre.

Now I use Texture Shadow for exterior and Stencil Shadow Additive for interior. I like the rendering of Stencil Shadow Additive but this technique isn't very well optimized so that I want is a similar rendering but more optimized.

There is scripts to add Deph Shadow, Cascaded Shadow, Deferred Shadow, PSSM, SSAO/Soft Shadow,... in Ogre 1.9 but I don't know which is the best technique for interior map... Which technique do you use ?
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